Squadron TD
Release Notes (Version 2.3):
Bugfixes
Release Notes (Version 2.2):
Gameplay/Cosmetics
Bugfixes
Known Bugs
Release Notes (Version 2.0):
Why the major version increase?
Gameplay/Cosmetics
Bugfixes
Bugfixes
> Wave 31 engage bug fixed
> Several cosmetic bugs fixed
> Exploit addressing wave 31 fixed
> Other small bugs fixed
Release Notes (Version 2.2):
Gameplay/Cosmetics
> Worker count added to top left
> Life bars and unit count for SS now more visible
Bugfixes
> Trigger error in single player when sending units
> Orb Pool not distributing correctly
> Incorrect level at beginning of game
> Incorrect Value display
> Upgrading a unit without having enough supply will hold the minerals until either there is enough supply or the wave starts.
Release Notes (Version 2.0):
Why the major version increase?
The entire structural base of SquadTD has been optimized to speed up the creation of races and improve in-game performance. In addition, the UI has received a major overhaul.
Initial versions may be unstable 

> King Orbs have been reworked:
Buying orbs adds them to a team pool. Players can then choose to consume the orbs buy purchasing an infusion. An infusion may only be purchased up to 3 times. Once you purchase the final level of an infusion, the SS receives an ability.
> The user interface has been changed to better display the following:
> Name, prestige, income, and tower value
> Number of orbs available
> Units remaining
> Next Wave button now shows next wave automatically when hovering over it with the cursor
> Mini Life bars have been added for the Security Systems
> Sending units now evenly distributes based on value rather than number
> The “Statistics” tab of the leaderboard no longer updates during the game
Bugfixes
> Wave 31 now works properly! (This has been tested with a full house, but can’t be 100% certain. If it occurs again be sure to say so here)
> Many other bug fixes
I was unable to fix the Wave 31 bug, so I have decided to roll back to a previous version and just patch up the new changes until we reach the same status as before.
Unfortunately, the most recent version I made a backup of was fairly old, so it may take longer than expected to get up to par. Sorry for the inconvenience.
Unfortunately, the most recent version I made a backup of was fairly old, so it may take longer than expected to get up to par. Sorry for the inconvenience.
Release Notes (Version 1.64):
Bugfixes
Release Notes (Version 1.63):
Bugfixes
Release Notes (Version 1.60):
Gameplay/Cosmetics
Release Notes (Version 1.59):
Bugfixes
Release Notes (Version 1.58):
Builder/Fighter Changes
Release Notes (Version 1.57):
Builder/Fighter Changes
Gameplay/Cosmetics
Bugfixes
Bugfixes
> Misc. bugfixes and optimizations
Bugfixes
> Sending on wave 31 now fixed
> Ancient racial now works properly
> Wave 31 should no longer hang
Gameplay/Cosmetics
> Removed size changer from Masterboard to improve performance
> Various tweaks
Bugfixes> Further fixes addressing wave 31 issue (success not yet confirmed)
Release Notes (Version 1.59):
Bugfixes
> Co-op mode now grants full bounty for boss units and send units. All normal wave units now give the 1 mineral bounty upon reaching the final pathway.
> Fix addressing wave 31 issue
Release Notes (Version 1.58):
Builder/Fighter Changes
Mechanical
Infantry
> Attack damage reverted from 37-57 to 43-63
Elemental
Violet
> Blue Wind damage increased from 10 to 15
Builder/Fighter Changes
Mechanical
Infantry
> Attack period decreased from 2.1 to 1.8
> Attack damage decreased from 43-63 to 37-57
Gameplay/Cosmetics
> Wave 31 Reworked:
> After killing the Terratrons on the final wave, surviving units teleport to their original location to fend off the next wave.
> If all your units are defeated, your Terratrons will be split among the remaining players. Leaving will not change the amount of Terratrons sent after beginning the final wave.
> Final wave is repeated until all of one team's units are dead.
> Radius reduction removed from final wave due to crash bug
> Wave 31 crash bug fixed
> Co-op now correctly grants bounty in middle when enabled
> Other various bugs fixed
Release Notes (Version 1.56): Quick Bug Fixes
Release Notes (Version 1.55):
Builder/Fighter Changes
Gameplay/Cosmetics
Bugfixes
Release Notes (Version 1.55):
Builder/Fighter Changes
Elemental
Messiah
> Amplify Magic now stacks a maximum of 3 times on each unit
Celestial
Fallen
> Life reduced from 1420 to 1220
> Tempt chance reduced from 8% to 6%
Ancient (by Celois)
> When units are teleported to the SS, melee units are placed in front, and ranged units in back
> On wave 31, when units are teleported to the SS, their movement radii are reduced according to the number of players on the team. (More players, higher radius)
> All units defending king now attack if any defending allies are attacked
> "Solo" mode changed to default to ON. New "Co-op" mode allows bounty for building in the middle
Bugfixes
> Workers no longer are slowed on wave 31 due to leaks
The Official Tournament Petition
- And also: Where is Dunhill?
~-----Dont forget to sign the Petition by liking this post and Voting! -----~
(Oh yeah, and Tsjnsn, don't delete this for being in the wrong forum, show us you're watching by moving it instead, or not.)
- And also: Where is Dunhill?
~-----Dont forget to sign the Petition by liking this post and Voting! -----~
(Oh yeah, and Tsjnsn, don't delete this for being in the wrong forum, show us you're watching by moving it instead, or not.)
Release Notes (Version 1.54):
Gameplay/Cosmetics
Bugfixes
Release Notes (Version 1.53):
Bugfixes
Release Notes (Version 1.52):
Builder/Fighter Changes
Gameplay/Cosmetics
Release Notes (Version 1.51):
Important notes:
I now have an EU account. The EU version at the current update is "Squadron TD." A big thank you to all the people who donated for this and Six for acquiring the account!
Builder/Fighter Changes
Gameplay/Cosmetics
Bugfixes
Gameplay/Cosmetics
> AFK detection & kicking added back in with fixes
Bugfixes
> All spawning problems should now be fixed
Release Notes (Version 1.53):
Bugfixes
> Fixed multiple wave spawns and assoc. bugs
Release Notes (Version 1.52):
Builder/Fighter Changes
Beast
Dragon Aspect
> Attack damage decreased from 120-121 to 98-99
> Emerald Fire now correctly fires on third attack instead of second
Gameplay/Cosmetics
> Water terrain removed
> AFK detection temporarily disabled due to glitches
> Queue re-added to war center
Release Notes (Version 1.51):
Important notes:
I now have an EU account. The EU version at the current update is "Squadron TD." A big thank you to all the people who donated for this and Six for acquiring the account!
Builder/Fighter Changes
Ghost
Soul of Hero
> Cost reduced from 120 to 100
Beast
Zerg Warrior
> Gash duration decreased from 4s to 2s
Roach Fighter
> Life increased from 470 to 500
> Damage increased from 63-69 to 69-73
Dragon Aspect
> Attack period reduced from 1.3 to 0.5
> Attack damage decreased from _ to 120-121
> Life increased from 2195 to 2930
> Emerald Fire reworked
Celestial
Daemon
> Torment reworked
Theos
> Units spawned by Creation now last 30s (was 60s)
Ancient (by Celois)
> The Ancient Builder has been added! Thanks to Celois for creating it!
Custom
> Worker slow removed
> Max workers reverted to 30
> Max value decreased from 13 to 10
Gameplay/Cosmetics
> Some terrain and doodad changes
> AFK detection added. After 5 minutes of being away, any player can type -kickafk to kick all afk players. Clicking mouse and using keyboard determines whether or not someone is AFK
Bugfixes
> Fixed several abusable sell tower bugs
> Fixes to Leviathan
Release Notes (Version 1.49):
Fighter Changes
Bugfixes
Fighter Changes
Ancient (by Celois)
> The Ancient Builder has been added! Thanks to Celois for creating it!
Bugfixes
> Some bugfixes for Ancient
Release Notes (Version 1.46):
Gameplay/Cosmetics
--
Release Notes (Version 1.45):
Gameplay/Cosmetics
Also, Thanks to FireLord for the awesome new Squadron Logo art!
--
Merry Christmas!
Release Notes (Version 1.44):
Fighter Changes
Gameplay/Cosmetics
Gameplay/Cosmetics
> Each SS infusion can be acquired a maximum of 3 times. If an infusion is created after this cap, the passive stat bonuses will not apply, but the ability will switch.
--
Release Notes (Version 1.45):
Gameplay/Cosmetics
> Tweaks to SS Upgrades
Also, Thanks to FireLord for the awesome new Squadron Logo art!
--
Merry Christmas!
Release Notes (Version 1.44):
Fighter Changes
Nature
Thunderbird
> Damage increased from 120-133 to 140-153
> Afterburner damage increased from 50 to 80
Celestial
Daemon
> Torment now hits a maximum of 5 units. Range increased from 2 to 4.
Gameplay/Cosmetics
> Beast Racial, Toxic Blood fixed
> Ghost Racial, Ethereal Cloaking evasion increased from 5% to 10%
> Mechanical Racial, Recycling now is permanent, but is not triggered by Peewees
> Security System upgrades reworked - see in-game for details
This is mostly a notice to let you guys know that Squad TD has been restored to bnet.
Advertisements are removed
The save system has been rolled back to previous versions
The balance changes are still in place, however.
Enjoy!
Advertisements are removed
The save system has been rolled back to previous versions
The balance changes are still in place, however.
Enjoy!
Page 1 of 3
Loading...